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(1 edit)

Pretty good; It's constructed well enough to hit the same way as Slay the Spire. 

Bugs:

  • Rest can't be played. Wagie Alarm doesn't deal damage.
  • Start of battle status effects from items will wear off when your turn starts.
  • There's an extra copy of Slash in the collection that deals 50 damage.
  • The map frequently generates with side paths you can't escape from.
  • Orangutan's attack indicator doesn't show it hits twice, Shroom will show (attack 1) for its poison move.
  • The decision events' text gets cut off.
  • When selecting items, things like potions will show <value> instead of an ammount.

Hopes:

  • There's no way to refuse adding a new card/item.
  • Allies should go directly after you, so enemies don't get to sucker punch them first turn.
  • Some of the items/cards are boringly similar, which also makes 'direct upgrades' more glaring. (Supremacy > Rage > Lift > Pink Scream)
  • "Face off against caricatures of the modern world" makes me hope for something heavier than Wojaks gnomes. Enemy designs that speak to the original intent of each face.
(+1)

Thank you so much for the feedback! I've already addressed a lot of the bugs and they should be fixed in the next update.

Addressing Your Hopes:

  • No option to refuse cards/items – I’ll have to see how balance goes. If you could refuse everything, it might be too easy to build an overpowered deck.

  • Allies acting after enemies – That was a bug! They’ll now go right after you as intended.

  • Items/cards feeling too similar – There are a lot more cards that aren’t in the beta yet. I kept the pool small to focus on core mechanics and squash major bugs first.

  • Enemy Issue – Later stages have much more interesting enemies, but I’ll look into shuffling some around to keep the first stage engaging.

Thanks again for playing! I really appreciate the feedback.